Monday, 23 July 2012

WEEK 1 - Video Tutorials

Getting Started And Folder Structure 



  1. Bin 32 & Bin 64 is where the game files are and Editor. I'm using 64 because my machine runs a 64 Bit processor.
  2. Code Folder - Examples of scripts. You can change the codes.
  3. Editor is where the editor files are stored.
  4. Game Folder - You can find a bunch of pack files. This is where the whole game is - (animations, sounds, materials, textures.)
  5. Pack files can be extracted to be changed.
Overview Of The CryENGINE 3 Sandbox User Interface

  1. Viewport - access wire frame mode. Built in (Display or F3)
  2. To isolate an entity just type in the search bar.
  3. Toggling the terrain button allows you to move through the terrain. This only works for terrain. (Not objects).
  4. Clicking on AI Graphics or 'ctrl G' changes real time physics and player view.
  5. 'Go to Position' (x-y-z coordinates) gives the exact coordinates of your position in the game.
  6. 'Roller Bar' - Everything we modify in the environment will be done through the 'roller bar'.
  7. 'Group' - Allows you to group a selection of objects or entities - this allows you to have your own scene a lot more organised.
  8. If you accidentally close the 'roller bar' which occurs often, go to 'view' & then 'show roller bar'.
  9. To be able to select a group or object without interference, you can chose the 'select all' drop down and click on the object you want to select.
  10. 'Snap angle' - affects rotation. You can snap it at whatever angle you like.
Customising The Editor

  1. You can customise your own toolbar. Click on 'Tools' - 'Customise Keyboard'.
  2. In 'Preferences' - 'General' under 'tools' click on 'Highlight selected Geometry'. You get yellow outlines and a pinkish shade on the object you select.
  3. 'Tools' - 'configure user command' you can have a panel on the side with your most used commands.
  4. You can drag each window panel on top of the other. This makes several tabs in a single window.
  5. You can turn off the toolbar if you don't use a lot. 
Viewports

  1. 'W' - Moves forward. 'S' - Moves backwards. 'A' - Moves Left. 'D' - Moves Right.
  2. When moving forward, to move slightly faster you can always press 'shift'.
  3. Speed - '0.1' is slow. Begins from .1 to 10. Slower to faster. You can insert values. Ex. 0.4
User Interface Panels – Overview

  1. Select objects panel (ctrl D) is an overview of the objects in your scene.
  2. 'Asset Browser' allows you to browse for textures and sounds.
  3. 'DB' (Database View) - many entities you can use for your environment.
  4. 'View' - 'Time of Day' - You may change the time of day in your environment. You can specify the time you want.
  5. 'FG' (Flowgraphs) - the tool where you script your level and make things move.

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